﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Dominion.Core;

namespace Dominion.Core
{
    public class ChapelBehavior : Behavior
    {
        public override void Run(Player player)
        {
           
            foreach(Card c in player.CardsToAction.ChapelCardsToAction)
            {
                player.Trash(c);
            }
            GameEvents.RaiseMiliciaAttackEvent(player);
        }


        
    }
}
